

In Brawl, only the digital press has any effect in gameplay, as every other controller option does not use analog input for their shoulder buttons.

Values of 174 and higher produce the same shield size as digital presses (all the way down through the click threshold), but only the digital press triggers techs and air dodges. In Melee, values from 74 to 174 scale inversely proportionally to shield size. Values from 0 to 73 take no in-game effect at all. The sliding potentiometers of the shoulder triggers use values from 0 to 255. Overview of all value options during the shielding animation Shoulder buttons If used with Smash 4, the latency is a bit lower, being about the same as the Wii U GamePad in the lower end of the spectrum it experiences lows of 71.2ms (4.1 frames) and highs of 92.86ms (5.5 frames). If used in Brawl, this drastically increases, reaching lows of 92.28ms (5.5 frames) and highs of 106.45ms (6.2 frames). If a WaveBird wireless controller is used on the Channel 1 setting for Melee, the latency amounts to lows of 53.11ms (3.1 frames) and highs of 78.78ms (4.5 frames), making it strictly outclassed by a wired controller. When used with a GameCube controller adapter for Ultimate, however, the latency drastically increases, roughly doubling compared to Melee it experiences lows of 87.86ms (5.1 frames) and highs of 109.53ms (6.5 frames). If used in Smash 4 with the GameCube controller adapter, it experiences lows of 69.53ms (4.1 frames) and highs of 88.7ms (5.2 frames).

If used in Brawl, the latency increases to lows of 86.91ms (5.1 frames) and highs of 102.75 (6.1 frames). GameCube controllers have the lowest latency of any Smash-related controller when used with Melee - albeit with high variance - experiencing lows of 44.25ms (2.5 frames) and highs of 75.91ms (4.5ms). Both analog sticks use potentiometers to measure the directional input. ( Virtual Console) ControlĪll buttons use rubber dome-switches, though L and R use a sliding potentiometer for analog control as well.
#Super mario strikers gamecube controls for ps4 controller pro
Like the wired version, the console recognizes the wireless controller as a Pro Controller outside of Ultimate. Like the wired version, it can be used with every supported game on the console. In addition, Nintendo sells a licensed, wireless version of the GameCube controller, produced by PowerA, which keeps the original controller layout while adding on the additional buttons used with the Switch. Ultimate, specifically detect it as a GameCube controller and map buttons accordingly. However, some games may not function well with the GameCube controller due to having less buttons than required for gameplay purposes, and only a small number of games, such as Super Smash Bros. Unlike the Wii U, the Nintendo Switch recognizes the GameCube controller as a Pro Controller, and thus all games that support the Pro Controller unofficially support the GameCube controller by extension (rather than exclusively Super Smash Bros. Nintendo is also selling a new adapter along with new Ultimate themed GameCube controllers. It requires the use of a USB Adapter in the same manner as Super Smash Bros. GameCube Controller support is also available for Super Smash Bros. The GameCube controller option still appears in-game, since it's compatible with the software, but only the Wii Remote-based options are possible. The Family Edition and Wii Mini versions of the Wii do not utilize the GameCube controller as the hardware for backward compatibility was removed. Additionally, a GameCube controller was specifically made for SSB4, which is sold separately from the adapter unless a bundle is purchased. The Wii U is compatible with the GameCube controller through the use of an official adapter, however, it is only compatible with Super Smash Bros.
